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DEEP SILENCE: THE SECRET OF MY SOUL

SOMS-Team 1999-2004

Status: Pre-release versions exist, game unfinished
Info    Interviews    Screenshots   
 

Files

- Preview engine (LHA)

- Demo engine (LHA)

Credits

Design - Sylvio Kurze, Ricco Clemens
Design (level) - Sylvio Kurze
Graphics (pixel) - Aristides Castiglioni, Sven Zander
Graphics (raytracing) - Sylvio Kurze, Andreas Marx, Markus Bordihn
Music - Fabian André Pape
Programming - Andrew Crowe, Markus Bordihn
Programming (original version) - Enrico ?
Project Leader - Sylvio Kurze
Sound effects - Markus Bordihn, Fabian André Pape
Story - Sylvio Kurze, Ricco Clemens

Synopsis

The Zelda games have oft been seen as a gold standard in RPGs on consoles and consequently there have been various homegrown versions to bring the Eastern style to the Amiga. Deep Silence: The Secret of my Soul is one such RPG but one that was also influenced by the likes of Amberstar and Ambermoon.

Deep Silence wasn't finished but several early screenshots and demos exist. The preview screenshots show a more traditional looking RPG with nicely detailed pixel artwork. Aristides Castiglioni has kindly sent his graphics which show the large number of frames that were required for each character. See the Extras page for these graphics.

The demo versions have a slightly different graphical style and some neat looking effects with transparent clouds floating overhead. Although probably destined for higher spec machines this would have allowed for an atmospheric evocation of the Deep Silence world.

Although Deep Silence was abandoned, the project leader Sylvio Kurze went on to start another game which borrowed the subtitle "Secret Of My Soul". This was a full 3D game and will be covered in a future update.

If you'd like to visit the Deep Silence webpage, it's still viewable (in German) at http://soms.fanhp.de/

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