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MAN MACHINE

Adrian Cummings -

Status: Early preview exists
Info    Interviews    Screenshots   

Q&A


Interview with Adrian Cummings

- Man Machine sees the player pressing switches on various circuits within a large computer. How did you decide on the themes and gameplay for games such as this?

Adrian Cummings: This was one of my own when I split off for a bit from the other guys, I worked as a software engineer for a boiler manufacturer (software monitoring etc). and because I had an extreme interest in all things electronic and Kraftwerk's music, I ended up coming up with my first attempt at a game demo on my own which I planned to publish myself - I couldn't finish the demo due to work (my real day job) and my still by then newbie 68000 coding standards... but this little 'spark' was enough later it proved to start Mutation Software on my own years in the future, so was a very important corner to turn in life for me at least.

- Livewires / 'Electric Software' is mentioned on the titlescreen. Was this your developer name at the time?

Adrian Cummings: Yes that was the precursor to Mutation Software back then.

- When did the development start and end?

Adrian Cummings: I can't really remember to be honest.

- How complete (%) was the development of Man Machine?

Adrian Cummings: It was just a one level badly coded demo - but at least everything in it was all mine by this time.

- Was Man Machine intended to be a commercial release?

Adrian Cummings: No just homebrew release to be sold mail order perhaps - but never complete of course anyway.