MISSION UNDERGROUNDCarsten Hund/Jürgen Malzacher/Stephan Brack - 1989Status: Full version released by authorQ&AInterview with Jürgen Malzacher- Was Mission Underground going to be commercial or PD? Jürgen Malzacher: The programming of Mission Underground was started without being in contact with a publisher. As far as I remember we had some contacts in the end but the game was never published. Now we agree for a non commercial publishing on the agtw.abime.net website. - What's the reason that it was never published? Jürgen Malzacher: As we were a small team of three friends using their free time to develop the whole game, we could not compete with the professional teams in the end as they published professional games. - How long have you worked on this game? Jürgen Malzacher: I assume Carsten has been working for some months on the game when I met him and started to draw the graphics. - Which language and tools were used for development? Jürgen Malzacher: The game was written in assembler. - How were the graphics and animation constructed? Jürgen Malzacher: I used deluxe paint for the graphics. - What games inspired you when making Mission Underground? Personally it reminds me a lot on Fort Apocalypse on the C64. Jürgen Malzacher: I think it was Fort Apocalypse which inspired Carsten for the programming. I don't remember that I have seen Fort Appocalypse, but Carsten told me what he expected the graphics to be and I worked it out. - How complete (%) is the Amiga version of Mission Underground? Jürgen Malzacher: The game's 100% complete. - How did you get started in computer game development? Jürgen Malzacher: Ever I was more fascinated to program a game than to play a game. So I started to program on the C64. Having changed to AMIGA I startet to develop ZARGON which was finally published by Markt&Technik Verlag. With this experience I made the graphics for Mission Underground. - Are you still writing games? What are you working on at the moment? Jürgen Malzacher: Carsten, Stephan and I are not writing games any more. Stephan and I are in the telecommunication field and Carten is in the IT field. - What are your favourite Amiga games? Jürgen Malzacher: I liked Hexenhaus very much, I assume Carten's favourite was Fort Apocalypse. |
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