OUR-TYPE / ARCADIA DEMOAdrian Cummings - 1988Status: Early preview existsQ&AInterview with Adrian Cummings- How did you get into Amiga game development? Adrian Cummings: I (Adrian Cummings) and three old friends (Rob Brooks, David Boggust & Jason Lihou) had always had an interest in computer games from the C64 days and even before then of course, and we all bought Amiga 1000s as soon as they made it into to the UK stores in 1985-86 I recall (I still have mine recently refurbished to this day on my desk!). Together we created many small game demos and a lot of graphics that were never used - mainly all written in 68000 asm. - Is the coder Rob Brooks the same person who worked on Flying Shark for Firebird? Adrian Cummings: Yes he is that person :) - The titlescreen references shoot-'em-ups around that time; the Arcadia display seen in games such as Sidewinder and an R-Type pun. Were these games influences on your development? Adrian Cummings: Yes we were attempting to mimick the current publisher at the time and generate title for them I think, hence the similar look and feel. We actually put together the demo on a bank holiday weekend in about 10 hours with the view to meeting with the publisher again to try and get an early deal (we'd met them before I recall and they liked our style) but again it never worked out :) - When did development start and end? Adrian Cummings: Not sure but it must have been late 80s early 90s? - How complete (%) was the Arcadia demo / Our-Type? Adrian Cummings: Just as game demo and nothing more (we lacked true direction I think heh). |
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